AnimationPlayer node is the primary way to play and control animations in Godot. It manages animation playback, blending between animations, and provides extensive control over timing and playback.
Creating an AnimationPlayer
Add anAnimationPlayer node to your scene:
1
Add the node
In the Scene dock, right-click your node and select “Add Child Node”, then search for
AnimationPlayer.2
Create animations
With the AnimationPlayer selected, use the Animation panel at the bottom to create new animations.
3
Add tracks
Click “Add Track” to animate properties of nodes in your scene.
Basic Playback
The AnimationPlayer provides simple methods for controlling animation playback:Play Method Parameters
Theplay() method accepts several parameters:
- name: Animation name to play (empty uses assigned animation)
- custom_blend: Blend time in seconds (default uses
playback_default_blend_time) - custom_speed: Speed multiplier (negative values play backwards)
- from_end: Start from the end of the animation
Animation Properties
Current Animation
Playback State
Animation Blending
One of AnimationPlayer’s most powerful features is smooth blending between animations.Default Blend Time
Custom Blend Times
Set specific blend times between particular animations:Manual Blend Override
Speed Control
Control animation playback speed globally or per-animation:The actual playing speed is
speed_scale × custom_speed. Use get_playing_speed() to get the combined value.Seeking and Sections
Seeking to a Position
Playing Animation Sections
Play only part of an animation:Animation Queue
Queue animations to play in sequence:Auto-Advance
Automatically play another animation when one finishes:Auto-Capture
Auto-capture smoothly transitions from the current state to the animation:Autoplay
Set an animation to play automatically when the scene starts:Signals
AnimationPlayer provides signals for animation events:Advanced Features
Movie Quit on Finish
Useful for rendering animations:Manual Advancement
Complete Example
Here’s a complete character animation controller:Next Steps
AnimationTree
Create complex animation blending with state machines
Skeletal Animation
Animate 3D characters with bones and IK